Learning From Reality

For this assignment, we were tasked with demonstrating our proficiency in 3Ds Max and V-Ray by selecting a reference image and recreating it with as much accuracy and detail as possible. The goal was not only to showcase our technical skills in modeling, lighting, texturing, and rendering, but also to develop a keen eye for visual composition and realism. Throughout the project, we were required to document our entire workflow - from initial planning and research to troubleshooting and final rendering - in order to highlight our creative process, critical thinking, and problem-solving abilities. This allowed us to reflect on our decisions, challenges faced, and how we adapted our approach to achieve the desired outcome.

Project: Learning From Reality

Project Type: Apartment MUSA / flipê arquitetura 

Year of Completion: 2021

Software Used: 3Ds Max & V-Ray 

Client Requirements:

  • Functional, stylish, and spacious layout

  • Rock climbing wall adds playfulness while matching the color scheme

  • Large window brightens the space and contrasts muted tones

  • Textured woven carpet adds warmth and visual interest

Chosen Scene

Image Plans

Other Perspectives

As only a slight portion of the fridge is displayed in my final render, I decided to only create half of it.

Base/ Handle / Foot Stand Of Fridge :

  • I created one large box and converted it to an ‘Editable Polly’ o I then selected ‘Edge’ and clicked on the two edges of the box

  • that were going to be visible in my final render
    I then scrolled down to ‘Chamfer’ and to curve the edges

  • I repeated this same process for the door handle and the foot stand

Air Vent :

  • For the three air vents that are located at the base of the fridge I created three small cylinders and used the ‘Rotation Tool’ to place them on an angle

  • I then created three longer cylinder shapes and connected them to the smaller cylinders

Direction of View

Render Development - Cabinetry

Creating the cabinetry utilised fairly simple shapes but was a rather tedious process.

Base of cabinet :

  1. I made two rectangle shapes, one large and one small

  2. I places the smaller one inside the larger one

  3. Changed ‘Standard Primitives’ to ‘Compound Objects’

  4. Clicked ‘Proboolean’ and ‘Start Picking’ and deleted the smaller

    rectangle so I was left with the hole space in the cabinetry

Individual cabinets :

  • To create the boxes that sit along the top of the cabinet I used the ‘Box’ tool and changed the dimensions until I reached my desired shape

  • I then copies it as an ‘Instance’ so I had 9 small cabinet

  • I used a similar technique for the rest of the cabinets and other panels, just changing the dimensions to be taller and thinner

Creating the lamp was fairly simple, it was getting the dimensions correct that I really struggled with...as you can see they slightly differ in the images shown

Lamp :

  • To create the dome shape of the lamp shade I used the ‘Sphere Shape’, cutting it in half and removing the bottom side to make it hollow

  • I then created two different cylinders of different shapes and widths, one for the base and one for the lamp stand

  • I then places them all in the correct positions and grouped them

I wasn’t able to create the multiple unique rocks as seen in the original image, so instead I created three different shapes that resembled the rocks from and rock-climbing wall and copied each a number of times.

Rock :

  • First I created a ‘Sphere’ shape

  • I turned the sphere into an ‘Editable Polly’ and selected ‘Vertex’ o I then manipulated the sphere by moving it into a number of directions, while still keeping a smooth shape

  • To create the white knob that would attach the rock to the wall I created a small white sphere and placed it in the middle of the original rock shape

Render Development - Lamp

Render Development - Fridge

Creating the light shape was fairly simple once I understood what to do.

Light :

o I started off by creating a strip for the lights to hang from
o Then using the ‘Cylinder’ shape I created a small cylinder
o I converted it into an ‘Editable Polly’ and selected ‘Polygon’ o After clicking on the base of the sphere I deleted it, creating

the light shape
o Once I had copied the original light 4 times I used to rotating

tool to place them in their designated spots
o Lastly, I created two lightbulbs using the ‘Sphere’ shape

Render Development - Lighting

Render Development - Rock-climbing Wall

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